Grab Cursed Razor, Eternal Guardian, and Black Seraph for excellent maneuvers and debuffing/defending capabilities. So waltz on up to your opponents, debuff the strong ones with your spells and/or domain powers, then manifest your fiend's grip and go to town. Dismiss it as a free action if you want so that you can cast spells. The best part? Your fiend's grip is a 1d8 weapon you can manifest as a move action, and it has reach and grab automatically. Use Mirror Image to reduce your chance of being hit, which makes it easier to cast your debuff spells without worrying about AoO's. Debuff your main target with your Dark Mark (Courtesy of Fiendbound Marauder level 2), use the Touch of Madness power to give your opponent a +1 to skill checks at the cost of -1 to saves and attack rolls. So use a gauntlet/spiked gauntlet on one hand, wield a heavy shield in the other, and take heavy armor your AC should be roughly 22 which is solid. You can forgo normal weapons in favor of a gauntlet or spiked gauntlet, both of which allow you to cast spells as if you weren't wielding a weapon. Second, grab at least two levels in Ordained Defender Warder, and stack the Fiendbound Marauder archetype on top of it. Additionally, Lesser Confusion from the Madness domain gives you pseudo-aggro-drawing abilities, since the enemy has a 25% chance to a) do nothing, b) harm itself, c) attack the closest creature (usually you, sometimes its allies), or d) act normally. You want the Touch of Madness domain power from the Madness domain and the spell " Mirror Image" from the 2nd-level spell slot of the Deception subdomain. It's a Cleric with the Madness and Trickery (Deception) domains, which fit well with evil clerics. I'll preface this by saying the primary component of my character is Cleric, but it can function at the barest level with 3 Cleric levels.įirst, I used the concept of a "true tank" from a post here on the subreddit. I'm letting you steal my character concept. range of this boost, the initiator and each of these allies gains a +2 morale bonus to hit, damage, AC, and saving throws for one round (to a maximum of +10). This culminates at level 17 when you get Lord of the Pridelands: For every ally within the 60- ft. of the disciple gain a +4 morale bonus to their saving throws and increase to the DC’s of their abilities (maneuvers, spells, powers, etc) for one round. This gets silly at level 15, when your caster buddies will love you for throwing down Alpha's Roar: Allies within 30-ft. Those two abilities now last for 3 rounds, which means you can keep both going almost indefinitely by initiating one each turn, then using your maneuver recovery on the third round. a +4 morale bonus to their AC for one round. (Note: you're your own ally).ĭefending the Pride boost: As a swift action, the initiator grants all allies within 60-ft. of the Golden Lion disciple gain a +2 morale bonus to attack and damage rolls for one round. How would you like to be the bestest bro in your party?Ĭommunity-Minded trait: Benefit(s): Any morale bonuses you confer upon your allies through your own abilities or spells last 2 additional rounds.Įncouraging Roar boost: All allies within 30-ft. Please let me know if any more information is required on my part. I look forward to reading suggestions and ideas, there seem to be so may ways you can build with the addition of path of war. Thanks to this trait,, I can multiclass four times with no real loss of effectiveness and I am completely open to growing into a prestige class.Īs a few other points of interest, this is a campaign where our characters are evil, my dm is using the feat tax concept outlined in this article,, my fellow three party members consist of two casters and an archer and finally, the only set in stone aspect of this warder build is using this archetype,, as it makes me wisdom based in a party of two other intelligence characters. I'm open to any suggestion that uses warder as its main component. That said, I find myself overwhelmed with options on how to build an effective warder and was hoping to hear suggestions from the community. I wanted to build a warder because I love front line tanky characters and warder seems to embody this idea. My DM is about to start up a campaign where he allows path of war.
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